7/25/2023 0 Comments Nuke model builder tutorialHowever, I would like to try this new version in Cinema4D as I believe Octane render engine seems to be a faster response option for me. I think it would be better for me to hone my skills with foundation of what I did in term 03. Maybe I would dimmed down the opacity of the interior area of the diner.Ĭreate a scene design for an abandoned city by using Maya, Cinema4D and Nuke.īased on the idea of term03, it would be a revised version for a new scene as my final major project. I didn’t add details of it as I just want to emphasise the atmosphere. To compare, the interior design of the diner became quite important to the scene, which I don’t want to. But the details of the building behind became less obvious than my expectation. And I think it is much more better for having symmetric design in a scene to present its solitary. It would be helpful for me to focus on what my interest is.įinally I am satisfied with this composition. In my future project, I might think about purchasing some preset 3D models with texture included in a similar project like this one. It is not easy to get it right and it is not my purpose to create this project. Regarding texturing, I didn’t complete my UV mapping properly. I would like to show the whole atmosphere instead of modelling details to my audience. Camera position and lens choices are both important for me to tell a story.Īs it is a scene design, I prefer to use wider lens to create the scene. This week I have tried to explore a new angle for my scene. And I felt it is quite common for VFX artists to use preset modelings, as long as they have got their permission and add credits to those artists. As I am not very keen to work on UV texturing, it would be a great help for me to save some time. It is so convenient to add them in scene, as they are all fully modelled and textured for designers to use. I also used some modelling in Cinema4D default content browser, such as the street lamps. The lighting should be dimmed but remained visible for mystery. As it is quite a distance from the main diner to the building behind. Regarding the volume fog, I expected the thickness would be just above to see the building lighting behind. I think it is acceptable as the total number are 250 frames. It is not easy to balance as lowering the voxels size would definitely dragged the computer performance slower.Īt this moment, my renderer takes about 3-4 minutes to render one frame. I will need to try another version with less grain. This is the camera Angle design for this scene, but seems too noisy for this render. I believe it is crucial for designers to be a T-shape person which means their skills involved board knowledge, but at the same time they specialise deeply in one profession. Therefore, in term04, I did not hone my motion skills, and just try to push my own boundary.Īfter my graduation, I would love to seek for job opportunity in motion design industry, but I still satisfied for the fruitful result in my whole master degree programme. Instead of just focusing on motion, it is a precious chance for me to try something I am not familiar about.Ĭreating a scene design is not my type of work I used to work on, but sometimes when I browsed others artwork, I always wonder how did they do that. However, my goal to achieve a master degree here, is to explore more possibilities. And of course I would love to continue to work in this profession. In my previous experience, I was a motion graphic designer in Hong Kong. Compare to what I want myself continue in my career path, I would like to try out something in my own imagination. Multipass renderings were done, so they Compositors can have a better control at the Post Production level.I didn’t render the props layer on the ground in the final version output, as it caused some flickering in video that I cannot fixed in my final stage of submission.Įven I understand that this project in term 04 is quite important for us to present our skills in near future job seeking. Custom scripts shelf was made for repetitious shots and crowd simulation. In the pipeline, they had divided the shots in three categories – Simple, Complex and Very Complex. Lev also showed some custom scripts written specially for the movie. With the help of new tools, the director could achieve seamless experience. Many visual effects shots were perfect blend of technical and artistic sense. The audience cheered for various unseen before and after VFX. They had used Deep Compositing on a very huge scale to achieve the excellence they had targeted for. He showed the Compositing workflow for the movie. It was very prestigious movie for MPC and Nuke, Mari and Hiero helped them in the entire pipeline to achieve the required output. Lev Kolobov (2D Supervisor – MPC) showcased behind the scenes of ‘ World War Z‘. Making of ‘World War Z’ with Nuke, Mari and Hiero
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